Tagged: Flash

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Google to the rescue–simple flash to HTML5 conversion

OK OK that might have been a not quite true statement (yet), but the google labs have a little tool called swiffy that converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads).

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Swiffy currently supports a subset of SWF 8 and ActionScript 2.0, and the output works in all Webkit browsers such as Chrome and Mobile Safari. If possible, exporting your Flash animation as a SWF 5 file might give better results.

check out the 2 different animations here:

SWF

HTML5

Still in the early stages, but definitely promising. Hopefully soon it will support Actionscript 3, slice scaling, Scenes, Filters and advanced text rendering.

@maniac13

Legally stream (almost) all the music you want in Australia – for free.

We all like music, right? I mean, some of us profess to enjoy it more properly, appropriately or adequately than others – this here Superior Hipster for example:

…but when you get down to it, pretty much everybody likes it.

So, we all want more of it, right? Thus the dawn and success of the iPod, and various other MP3 players. We could carry our thousands of tunes with us everywhere we went, beautiful.

Read on through my rambles to find out what I think the best music streaming service available to Australians is (so far). Continue reading

PETA helps promote Super Meat Boy?

Team Meat, the team behind the brutally unforgiving platform game Super Meat Boy got some unexpected free publicity this week when they became the latest target of animal rights group PETA.

PETA, apparantly objecting to Super Meat Boy’s meat-themes launched it’s own ironically-bland parody game called Super Tofu Boy. Made in Flash, the game attempts to duplicate the gameplay of Super Meat Boy, but instead it’s the Meaty guy that’s the bad guy this time as he exacts bloody, vengeance because his girlfriend has decided that she prefers tofu. Or something.

More after the wall-jump. Continue reading

The Machinarium Pirate Amnesty

Amanita Design, the independent Czech game developers behind the fantastic little point-and-click adventure game Machinarium are offering pirates a chance to redeem themselves if they didn’t pay for the game the first time around as they hold a “pirate amnesty sale” offering the game for just $US5.

Machinarium was released in October 2009 with critical acclaim but without any form of DRM – something that many seem to have taken advantage of. Amanita claim that from feedback they have gathered, they believe that only 5-15% of people playing the game actually paid for it. A crying shame, too as it really is a funny, endearing and puzzling little game. $20 is totally worth it and $5 is a steal.

Amanita are quick to add, on their site, that they don’t think that people buying it now necessarily pirated it, so don’t feel like you’re being judged.

It’s an awesome little game that you really should check out if you still have room in your heart for whimsy. The promo image on the site is also fantastic. I hear it’s a bit familiar to some people but I wouldn’t know anything about that.

Super Mario Crossover – Your Friday Afternoon Fun

First off, you’re going to need to look at this picture, and think about how awesome it is. If only for having one of the best old school Nintendo super teams ever formed, lined up there at the bottom.

Super Mario Crossover

Now consider this, you’re about to play through some good ol’ Super Mario Bros – which of those characters would you choose to play through with? Honestly, I need look no further than Mega Man (or Rockman for you purists) – but you might have a different opinion.

The final step here, is to find Super Mario Crossover (which I have helpfully provided a link to) and then go fulfil your nerdy dreams.

The developer has done a really fantastic job here, with Mushrooms and Fireflowers providing perfectly adapted powers for each character. Can’t recommend this enough as a nostalgic, Friday afternoon time waster.

@tali3sin

[Source: Buzzfeed]

Steve Jobs' Thoughts on Flash. Boom.

Today, in an open letter published on Apple’s website, Steve Jobs shared his thought on Adobe Flash and its place (or lack thereof) on Apple devices such as the iPod, iPhone and iPad.

Steve’s “Thoughts on Flash” can be found here. I break down his points after the jump.

Continue reading

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Thoughts on Silverlight

Great article and helpful insight about Big Spaceship’s experience working with Silverlight.

“I had the pleasure of diving headfirst into Silverlight in building the Victoria’s Secret Fashion Show. I walked in with the same sort of attitude that I believe is prevelant across the industry at the moment — Silverlight is an inferior platform, that we were working with a Flash wananbe and that this would be to the project’s detriment. Why use Silverlight when I can already know Flash so well? It does the same things as Flash anyway, right?…”

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Read the full article…

via Big Spaceship

@dankrause

Virtual Graffiti with WiiSpray

An experiment in using the Wii to spray on virtual graffiti, hence the WiiSpray. Nice idea and great exploration of the use of this kind of interaction with the projector.

It’s still an experiment, but may provide an alternative to trains, buses and seats hopefully.

And the techie bit: It uses a Wii but the actually graphics are built using Adobe Flash. Seems flash is becoming a great tool for experimenting with ideas and interfaces.

More information can be found at WiiSpray.

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Taking pictures with an invisible flash

2 guys at the New York University created a camera that takes photos with an invisible flash of infrared and ultraviolet light.

The results have an odd colour balance that looks like a view through a night-vision scope.

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So the camera takes a flash-free photograph of the same scene quickly after the dark flash image.

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and software is used to combine the sharp detail from the first image with the natural colours from the second image

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There are still some issues with materials that absorb UV or IR light, but I think it is a great first step and I can see this technology integrated in loads of different ways.