Conventional wisdom has it that when someone wants to buy goods, they go to a retailer, purchase a product at a predetermined price, and then become owner of that product. We don’t often think of different ways for this transaction to take place.
I’m here in San Francisco for GDC ’12. Yesterday was the Independent Games Summit – lots of really interesting and inspirational talks by some of the big figures and innovators in indie games.
The clear highlight so far has to be a game called ‘Dog The Wag’ – an ingenious invention by Douglas Wilson of Die Gute Fabrik, the creator of Johann Sebastian Joust. It pretty much involves tying a PlayStation Move controller to your butt, getting down on all fours and shaking it around as much as possible, while other ‘dogs’ try to beat you up (or at least wrestle you to the ground and press a button on your controller). Hilarious, slightly awkward and nothing short of amazing. The game certainly goes a long way towards his rhetoric of embracing the flaws in new technology rather than fighting against them.
Today is the Social and Online Games Summit – so I’ll try to post something vaguely more sensible. It will probably have something to do with leveraging the synergies of low-hanging fruit on Facebook and very little in the way of booty shaking. Which is sad.
Being a gamer myself there is always that point where I could go and do exercise or I could finish that next level and then usually I end up not going to the gym.
Now there is a solution for my first world problem. BitGym has created a control system for playing iOS games while you are on your favourite exercise equipment. Right now it is a racer (that looks a lot like Outrun) and you control the cars steering with you head and your acceleration is based on your exercise rate.
Check out the video:
nifty little tool, but I am not sure if the movements you have to do to get through the game are good for your posture
Team Meat, the team behind the brutally unforgiving platform game Super Meat Boy got some unexpected free publicity this week when they became the latest target of animal rights group PETA.
PETA, apparantly objecting to Super Meat Boy’s meat-themes launched it’s own ironically-bland parody game called Super Tofu Boy. Made in Flash, the game attempts to duplicate the gameplay of Super Meat Boy, but instead it’s the Meaty guy that’s the bad guy this time as he exacts bloody, vengeance because his girlfriend has decided that she prefers tofu. Or something.
A new phrase has entered the building – dot.mum. It was blurted out (as these things normally are) in a creative brainstorm the other day, ‘I like it, it’s a great idea, but will it go dot .mum?’.
http://www.flickr.com/photos/lwr/3946109956
At the time, it came out as shorthand for ‘the mainstream’. The incomplete thesis behind the mumbling was once you’ve gone dot.com you then need to go dot.mum, which means you’ve pretty much got yourself into every household (pretty much – an incomplete thesis as I said).
As the presumed ruler of the household purse, Mums have long been the targets of some pretty one-dimensional strategies (we’ve all seen it before in this industry; food = fear, toilets = pride, etc) and, of course, the terrible advertising that accompanies it. There is a lot more to dot.mum than meets the eye though (now that I’ve actually bothered to explore my mind fart) the truth of the matter is that actually dot.mums are changing the nature of what the mainstream is.
The Entertainment Association of Australia quietly released a study last month which predicts mums are set to overtake teenage boys as the new gamers (ask anyone at Facebook and they’ll tell you they’ve already seen it happen). Their study shows that 46 per cent of the Australia’s gamers are now female, with the average age 30 years.
While we’re fighting some female marketing stereotypes, I’d like to include a side point of clarification here: In the same way that mums aren’t fear-driven, pride-seeking, FMCG buying machines, when women play games they do not necessarily want teddy bears and shopping apps.
A study undertaken in 2006 by the Australian Catholic Univeristy no less (their misspelling not mine… Given this, perhaps we should view all results as indicative at this stage) found that female gamers find mental stimulation, creativity, interesting story lines and superior graphics more important than anything else (more important than dolphins and flowers for example).
Once you’ve put your copy of Ad News down go and check your analytics for some genuine insight. When we launched our paper plane game (check it out – it’s fun) we found out that the majority of the users where female (55%) and since then we’ve taken specific learnings into a number of campaigns. One implication is the fracturing of engagement (mum’s are very busy people) so we need to make any content bite sized, flexible and something they really want to return to.
Make no mistake the dot.mum phenomena has its downside. Is something still cool if it has gone dot.mum? Just ask Dido. And then there is the question of where dot.mum finishes? Once the chick chick boom girl appeared on sunrise her cache evaporated. So where does Sunrise fit and should we include Sunrise in our media plans for dot.mums? That really is the stuff of sleepless nights.
So guess what, games are increasingly a mass marketing channel and women aren’t idiots. No, there is much more to it than that. Going dot.mum is important, it is the future of the mainstream, a future mainstream we must connect with and, in order to do so, ultimately understand. If we can’t get that far let’s at least make sure we don’t fall back on some of those bad marketing assumptions.
Ben Hourahine is Strategy Director at Amnesia Razorfish – @benhourahine
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Published in Adnews - ‘Dot.mum is the new mainstream’ – 19.11.10
This is the original version before the re-edit, my name is also spelled correctly here too
Once you’ve put your copy of Ad News down go and check your analytics for some genuine insight. When we launched our paper plane game (check it out – it’s fun) we found out that the majority of the users where female (55%) and since then we’ve taken specific learnings into a number of campaigns. One implication is the fracturing of engagement (mum’s are very busy people) so we need to make any content bite sized, flexible and something they really want to return to.
I love this game. The rules are simple but the game is not easy. You download the iphone app. Find the virtual mini and you ‘take’ it if you get within 50 metres of it. Then comes the tricky bit … you have to keep other players from taking the mini from you. Keep hold of it and you win a real life mini. Nice.
Watch this space for mash-ups from every agency going
“I was walking home from work and saw this cat wander out in front of me. I don’t know what came over me, but I suddenly thought it would be funny to put it in the wheelie bin, which was right beside me.”
Happens to the best of us, eh? This is how 45 year old Mary Bale from Coventry in the UK described the bizarre lapse of judgement that has catapulted her to global interweb fame in the space of a few days.
Lola the cat’s owner, Darryl Mann, heard her piteous yowling inside the wheelie bin outside his home fifteen hours later. Unluckily for Mrs Bale, her random act of kitty cruelty was captured on Darryl’s security cameras and promptly uploaded to YouTube by his wife, Stephanie. It wasn’t long before the resourcefulness of crowds tracked her down, and now she’s news from the Washington Post to the Sydney Morning Herald.
Her name, address, manager’s phone number have been posted online; there are at least 8 Facebook pages denouncing her villainy (not counting ‘Death to Mary Bale’, removed by Facebook). The Sun newspaper in the UK has published a Flash whack-a-mole game (renamed Whack-cat-woman) allowing users to smack Mary’s wicked head as it pops out of wheelie bins.
Back on YouTube there’s a video entitled ‘Cruel Cat Dumps Woman In Bin (Revenge of Cat)’ in which the tables are turned – a man in a Sylvester the Cat suit dumps an old lady in a wheelie bin.
Mary’s even got a fake twitter account in her name, CatBinLady, which has her tweeting pathological random acts of weirdness as she goes through her day: “Just kicked the head off next door’s gnome. For a joke. Who’s laughing now though? Not me. Not me.”
In short – she’s gone VIRAL! In just days.
While notorious Mary is barricaded at home, pilloried by the world’s media, menaced by crowds outside her house and expecting to lose her job, you’ll be pleased to hear that Lola has recovered from her ordeal purrrfectly.